Prototype

From Active8-planet Wiki
Revision as of 11:30, 9 April 2021 by Admin (talk | contribs)

Prototypes are tangible representations of products or solutions that are being designed. As Poggenpohl [1] explains, prototypes are a “material conversation that the designer has with the User”. By seeing them as “a way to learn from the user what familiarity the object has (or lacks), what patterns of behaviour the object fits into, what intuitive responses the user brings to the object and which aspects of the prototype elicit satisfaction or delight”. She distinguishes prototyping from usability testing, “which seeks to verify the design of a product holistically at a rather late point in the development process” Cite error: Closing </ref> missing for <ref> tag . Poggenpohl [2] distinguishes between four different kinds of prototypes that often overlap: conceptual (diagram, sketch), behavioural (paper model, computer simulation), procedural (space/time sequence), and appearance (refined model) prototypes.

References

  1. Poggenpohl, Sharon H. 2002. Design Moves: Approximating a Desired Future with Users. In Jorge Frascara, ed. Design and the Social Sciences. London and New York: Taylor & Francis Books Limited. Pp.: 66-82.
  2. Cite error: Invalid <ref> tag; no text was provided for refs named pogg