Difference between revisions of "Lead user"

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Von Hippel defined lead users as people who are either “at the leading edge of an important market trend(s), and so are currently experiencing needs that will later be experienced by many users in that market” or “anticipate relatively high benefits from obtaining a solution to their needs, and so may innovate” (Von Hippel 2005 in  <ref>Steen, Marc. 2011. Tensions in Human-Centred Design. CoDesign 7 (1): 45–60.</ref>  ). A company or organisation may then invite such lead users to contribute to the development of improved or new applications, products or services <ref name="steen" />. Examples of involving lead users are found in the design of outdoor or extreme sports equipment, where people have interests in improving or developing new equipment, as well as in the software industry (e.g., open-source software development, user-generated content or crowd sourcing) <ref name="steen" />.
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Von Hippel defined lead users as people who are either “at the leading edge of an important market trend(s), and so are currently experiencing needs that will later be experienced by many users in that market” or “anticipate relatively high benefits from obtaining a solution to their needs, and so may innovate” (Von Hippel 2005 in  <ref name="steen">Steen, Marc. 2011. Tensions in Human-Centred Design. CoDesign 7 (1): 45–60.</ref>  ). A company or organisation may then invite such lead users to contribute to the development of improved or new applications, products or services <ref name="steen" />. Examples of involving lead users are found in the design of outdoor or extreme sports equipment, where people have interests in improving or developing new equipment, as well as in the software industry (e.g., open-source software development, user-generated content or crowd sourcing) <ref name="steen" />.
 
<h2>References</h2>
 
<h2>References</h2>

Latest revision as of 11:35, 9 April 2021

Von Hippel defined lead users as people who are either “at the leading edge of an important market trend(s), and so are currently experiencing needs that will later be experienced by many users in that market” or “anticipate relatively high benefits from obtaining a solution to their needs, and so may innovate” (Von Hippel 2005 in [1] ). A company or organisation may then invite such lead users to contribute to the development of improved or new applications, products or services [1]. Examples of involving lead users are found in the design of outdoor or extreme sports equipment, where people have interests in improving or developing new equipment, as well as in the software industry (e.g., open-source software development, user-generated content or crowd sourcing) [1].

References

  1. 1.0 1.1 1.2 Steen, Marc. 2011. Tensions in Human-Centred Design. CoDesign 7 (1): 45–60.